Doors, bulkheads, Chargers — everything opens eventually. The Breaching Hammer recreates the CQC-20 from the Siege Breakers warbond, the Helldivers 2 melee argument that treats obstacles and enemies as the same problem.
The Breaching Hammer Opens Everything
The oversized head, reinforced haft and industrial fittings follow the in-game asset at a scale that makes two-handed poses feel appropriate. The head prints in two shells around an internal lattice, arriving solid to the knuckles without punishing your shoulders, and the haft texture alternates grip zones and smooth runs, matching the game's model precisely. Scraped yellow-and-black safety striping over battleship gray nails the Super Earth industrial look — the chevrons mask quickly thanks to separated panel zones — and the flat faces of the head take stencils beautifully.
A Breaching Hammer Built for Both Hands
The drama stays photogenic and the wrists stay functional through a full event; between events it moonlights as the most democratic doorstop in your home. Transport is easy — explaining it at venue security is your problem. Each hammer gets built when bought — filament per your spec — then checked from head to butt and delivered blank. Automatons dent first; ask anyone from the Western Front. Some negotiations require leverage — bring the Breaching Hammer.
Default is the standard size. For a custom fit, send your measurements: I email you a short form after your order, or you can add them in the order notes.
Right now about 3 days of production from confirmed measurements, based on the orders already in the queue. Tracked shipping worldwide; duties are paid on arrival outside the EU.